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Articles about User Interface, Usability, Prototyping
Articles (10)
Where Would You Rank Together With Your Social Media Marketing?
By:
Zain Ali
This may lead to some sporadic, mixed messages visiting their current and future customers.
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The Founding of Apple Computers
By:
Lil Aster
The Founding of Apple Computers
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8 Insane but True Kobelco Excavator in Dubai
By:
smaguae
Kobelco has state of the art climate controlled air conditioning systems within the cabin in the latest version.
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Hwo to Contact Avg Antivirus Customer Service?
By:
Mygeekshelp
Has the PC Tune-up apparatus forestalled adjusting the PC? PC Tune-up instrument is worked in apparatus in the AVG Antivirus.
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WHY WE STOPPED DESIGNING APPS WITH PHOTOSHOP (And Cut Costs for Our Clients)
By:
Yellowtale
For almost a decade our main user experience and interface design tool was strictly Photoshop. But not anymore. Six months ago, we made a hard decision to adopt a new software, one that's been generating a lot of buzz in the digital design world and has received a fair amount of praise through the community in general - Sketch.
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a full web project life cycle
By:
efrata.co
developing a new website or application?
view a full project life cycle
written by efrat aviv | apr 2016
web & application research
market research
ux wireframe, mockup, flow
concept & ui design
presentation & worksheet
development to beta
contract, qa & going onling
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Early-stage paradox solved: launching a product without seed funding (or a CTO)
By:
App U Go
"A core component of Lean Startup methodology is the build-measure-learn feedback loop" (theleanstartup.com)
But how can you measure and learn if you can not afford to build?
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FIVE REASONS TO PROTOTYPE WEBSITE BEFORE DEVELOPMENT
By:
SteelKiwi Inc.
Website creation can be compared with house building. Before working on the website as well as before building the house there is a set of rules that must be fixed and followed to achieve the expected result.
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What is the connection between User Experience and Cognitive Psychology?
By:
Noga David
Our main goal as UX designers is to recognize our users’ patterns, whether formed as a task completion need or as part of a fun game or app, causing us pleasure. Each of those can trigger addictive mechanisms and is designed to make the user act in a certain way. Our targets should be clear from our first designing steps.
Though we may consider different types of users, our product can only ...
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Social VoIP Cures Service providers Churn
By:
DSP-IP
ITSP and VoIP service providers are fighting high user aquisition costs and churn. Could social networks assist them in reducing those costs?
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